CMake: an external build tool that works alongside Gradle to build your native.The Android Native Development Kit (NDK): a set of tools that allows you to.If the entries for SDKPath, NDKPath, and JDKPath do not exist in your BaseEngine.ini, they will use the default path to the Android home directory.To compile and debug native code for your app, you need the following components: Alternatively, you can open BaseEngine.ini and provide them under the section. If you have multiple installations of these components, or have installed them in non-standard directories, you can manually provide their paths here. When these fields are left blank, they fall back on a set of default paths used by the installation process in the previous sections. You can find the SDK paths by opening Edit > Project Settings, navigating to the Platforms > Android > Android SDK section. If you need to support an earlier version of Unreal Engine alongside 4.25 or later, use the Android Studio setup in this document, then follow the instructions in this section to target the path for the version of Android Studio you need. Type Y and press Enter to accept.ĭo not install CodeWorks and Android Studio at the same time, otherwise you will receive errors. The script prompts you to accept the Android SDK license agreement. SetupAndroid.bat is for Windows, mand is for Mac, and SetupAndroid.sh is for Linux. Open the Engine/Extras directory and run the appropriate SetupAndroid script for your operating system. With the necessary Android SDK components installed, you can use the SetupAndroid script to download and install the appropriate version of Android NDK. Each operating system requires a different step to finalize installation.Ĭlose your terminal window and reopen it.Įither close your terminal window and reopen it, or log out and log back in. Finalize the Android Studio Installation on Your OSĪfter completing all of the above steps, you need to finalize your installation to make sure your environment is fully set up before proceeding. Save the script and close your text editor.Ĥ. Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\8.0\bin\sdkmanager.bat Set SDKMANAGER=%STUDIO_SDK_PATH%\cmdline-tools\latest\bin\sdkmanager.bat In SetupAndroid.bat this line reads as follows: Locate the line specifying the variable SDKMANAGERPATH. Open your operating system's SetupAndroid script in a text editor. Inside this directory, locate the SetupAndroid script appropriate for your operating system. Navigate to your Unreal Engine install directory - for example, C:/Program Files/Epic Games/UE_5.0. This is not necessary if you are running Unreal Engine 5.2 or later, which already implements this change. The steps below take this into account and will walk you through fixing the SetupAndroid script. This is required for UE 4.27, 5.0, and 5.1. Due to an update in February 2023, Latest now refers to 9.0, and you need to re-target 8.0 manually if you are using a version of Unreal Engine that depends on it. Originally, the SetupAndroid script targeted the Latest version, which referred to 8.0. Edit the SetupAndroid Script (5.1 and earlier) If you do not see all versions of the Command-line Tools, check Show Package Details to display all of them.Ĭlick OK to dismiss the window and close the welcome dialog.ģa.
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